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Chop Type Accident
Here the red car cuts into a left turn and then hits the green car (who is patiently waiting 5 minutes for this darn light to change!) and . . . KAPOW!! Aww.. poor green car = ( Prevention. Here the green car could have stoped further away from the light and also moved closer to the curb (d will simulate this). Also, the red car could have stayed more to her right and delayed the turn some. Also a a quicker turn after this delay would have put her closer to the curb and out of harm's way. (press f to simulate this). |
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How to & Command List
0 - Linear Interpolation Mode (done on a per frame basis) 1 - Bezier Interpolation Mode (done on a per frame basis) 2 - Circular Interpolation Mode (done on a per frame basis) r - Toggle road editor on/off. (When this is on, all cars will be removed from the display) SHIFT-1 - Show 1 Car SHIFT-2 - Show 2 Cars SHIFT-3 - Show 3 Cars SHIFT-4 - Show 4 Cars SHIFT-5 - Show 5 Cars SHIFT-6 - Show 6 Cars - (minus) - Subtracts a frame from the current car (you can never go below 1) = (equals) - Add a frame to the current car (never going above 6) + (plus) - Add a frame to the current car (never going above 6) 3 - Use 3 key frames per car 4 - Use 4 key frames per car 5 - Use 5 key frames per car 6 - Use 6 key frames per car space - Start/Stop animation a - Start/Stop animation c - Reload the intial accident scenario. f - Display how the driver should avoid this wreck. d - Display how the person getting hit should have driven defensivly. |
Source code: p1d.zip
Built with Processing