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Swing Type Accident
Here the red car swings out wide during a right turn and TOTALLY runs into the green car! (who, again, is patiently waiting 5 minutes for her light to change!) KRUNCH!! Prevention. The green car could have stoped further away from the light and also moved closer to the curb (d will simulate this). The red car could have stayed close to the medain, so as to not swing out as wide. Also a delayed turn and a sharp tug on his wheel could have saved the day (no, not Saves the Day, geeez!). You can press f to simulate this. |
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How to & Command List
0 - Linear Interpolation Mode (done on a per frame basis) 1 - Bezier Interpolation Mode (done on a per frame basis) 2 - Circular Interpolation Mode (done on a per frame basis) r - Toggle road editor on/off. (When this is on, all cars will be removed from the display) SHIFT-1 - Show 1 Car SHIFT-2 - Show 2 Cars SHIFT-3 - Show 3 Cars SHIFT-4 - Show 4 Cars SHIFT-5 - Show 5 Cars SHIFT-6 - Show 6 Cars - (minus) - Subtracts a frame from the current car (you can never go below 1) = (equals) - Add a frame to the current car (never going above 6) + (plus) - Add a frame to the current car (never going above 6) 3 - Use 3 key frames per car 4 - Use 4 key frames per car 5 - Use 5 key frames per car 6 - Use 6 key frames per car space - Start/Stop animation a - Start/Stop animation c - Reload the intial accident scenario. f - Display how the driver should avoid this wreck. d - Display how the person getting hit should have driven defensivly. |
Source code: p1d.zip
Built with Processing